Technology timeline
White Paper
Issue 1 (21/11/01)
Published by BTexact Technologies -
a division of British Telecommunications plc
Adastral Park, Martlesham
Ipswich IP5 3RE, UK
Email: btexact@bt.com
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British Telecommunications plc, 2002.
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maintains that all reasonable care and skill has been used in
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not be
under any liability for loss or damage (including consequential loss)
whatsoever or howsoever arising as a result of the use of this publication
by the reader, his servants, agents or any third party. All third-party
trademarks are hereby acknowledged. ]
Introduction
The future looks ever more exciting each year. Technology development
is
still accelerating and an increasing number of new fields are
being created
and exploding new ideas onto the market.
The future is a hard to predict but here at BTexact we have always believed
that inventing the future is the best way to create it. One thing
is
certain in the distant future - the world will be a very different
place.
One tool we produce to help alleviate uncertainty about the future
is our
BTexact technology timeline. Paul McIlroy produced the first timeline
in
1991 and it has been updated about once every two or three years. This
is
the 5th edition, and the biggest yet. A new editor Ian Neild has joined
me
on this edition and brought a welcome freshness to the timeline.
The timeline is produced mainly to give BT researchers and managers
a view
of what the operating environment is likely to contain at any future
date,
so that our products and services can be better targeted to the needs
of the
customer. But we have also found that many people outside the company
find
it useful too, so we always try to make it as free of technical jargon
as
possible. What must be remembered by anyone preparing for the future
is that
technology change isn't very important in itself.What matters is what
this
change enables or destroys.
Timeline targets include our business customers, government, media and
many
private individuals. Extracts of previous versions have appeared in
numerous
books.
Several sources of information are used for the timeline. The largest
single
source is the previous edition, where most of the entries are still
in the
future and still valid.We have only had to change a few of the dates,
which
we hope is an indication that we were guessing well. Many items from
our
last edition have happened on cue, and have therefore been removed,
but many
more new developments have come into view that weren't so obvious last
time
round.We obtain these new entries from industry journals and bulletins,
scouring the Internet, chatting to experts, and some just by relaxing
and
thinking about the future. The arguments that the timeline has produced
in
the past have often proved to be useful to us and we hope that this
will
have the same affect on you.
Experience has shown us that telecomms and computing industry companies
see
the future in quite different terms, so this time we are grateful to
Jeff
Harrow, formerly of Compaq, whose newsletters have provide us with
a view
from the computing industry and a number of the new entries.
We have also modified and extended the 'wildcard' section, based on
John
Petersen's excellent work in his book 'Out of the Blue'. Although wildcards
are defined as events that can happen at almost any time, for most
there is
a date before which they couldn't happen, since their mechanisms do
not yet
exist.We have estimated the dates at which each wildcard becomes feasible.We
have also changed the focus of this to illustrate the acceleration
of the
downside of the technology development. Each new technology brings
many
benefits but also has a price. It is clear from this section that we
are
rapidly inventing new ways of destroying ourselves, and that the risk
to
mankind is increasing exponentially. Of course, the far future is much
harder to imagine than the near future, so the number of dangerous
technologies listed actually drops off in our list after a couple
of
decades, but we could reasonably assume that by the time we get there,
we
will be able to see many more potential dangers. Such a trend is cause
for
concern. Even though the problems are mostly soluble by even more advanced
technologies, there will generally be a time lag between a problem
arising
and a solution being implemented, so the overall risk still increases
with
time. Technology timeline
However, the intention of the timeline as always is to illustrate the
potential lying ahead for beneficial technologies. Not all will
be
successful in the marketplace. Some won't ever be implemented at all,
but as
the rest come on stream, our lives will improve in many ways.We will
have
more variety of entertainment, better health, greater wealth, and probably
better social wellbeing. We will have more time saving devices and
ultrasmart computers will do most of our admin, but the future world
will
offer so much more opportunity to be productively and socially busy
that we
will have even less free time than today! If we think of this as living
life
to the full rather than in terms of stress, then the future looks good.
We hope you enjoy reading our timeline as much as we enjoyed producing
it.
Ian Pearson Ian Neild
email: ian.d.pearson@bt.com email: ian.neild@bt.com
Artificial Inteligence & Artificial Life
AI doctors
2001
Virus aimed at toys released
2002
Chat show hosted by robot
2003
Computer agent personal shoppers
2003
First synthetic (but organic) life form
2003
Domestic appliances with remote (networked) intelligence
2003
Smart Barbie insists on allowance for clothes and accessories
2003
Real time language translation
2004
Toys with network based intelligence
2004
Confessions to AI priest
2004
AI teachers in school
2004
Action man toys engage in war games over networks
2004
Security Barbie used for locating lost offspring
2004
Shopping Barbie acts as personal shopper for children
2004
Machine use of common sense inference
2005
Behaviour alarms based on human mistake mechanisms
2005
Computers that write most of their own software
2005
Intelligent robotic pets
2005
AI chatbots indistinguishable from people by 95 % of population
2005
First artificial electronic life
2006
First organism brought back from extinction
2006
Software trained rather than written?
2006
Domestic appliances with personality and talking head interface
2007
Systems to understand text and drawings (e.g. patent information)
2007
People have some virtual friends but don't know which ones
2007
AI students
2007
AI models used extensively in business management
2010
Artificial Nervous System for autonomous robots
2010
Highest earning celebrity is synthetic
2010
Smart Barbie with personality chip and full sensory input
2010
AI houses which react to occupants
2010
25 % of TV celebrities synthetic
2010
Expert systems surpass human learning and logic abilities
2011
Most software written by machine
2011
Home manager computer
2011
Machine use of human-like memorising, recognising, learning
2012
Computer agents start being thought of as colleagues instead
of
tools
2013
Satellite location devices implanted into pets
2015
Office Automation systems using functions similar to brain functions
2015
Machine use of human-like creativity
2015
Leisure activities for intelligent software entities released
2015
Human knowledge exceeded by machine knowledge
2017
Electronic pets outnumber organic pets
2020
Electronic life form given basic rights
2020
Artificial insects and small animals with artificial brains
2020
Remote control devices built into pets
2020
Ubiquitous embedded intelligence
2020
Virus wipes out half of the electronic pet population
2021
Learning superseded by transparent interface to smart computer
2025
Robots physically and mentally superior to humans
2030
Living genetically engineered Furby (TM, Tiger Electronics)
2040
Biotechnology, health & medical
Electronic implants used to stimulate muscles in disabled people
2001
Complete genome sequence of 5 individuals
2003
Kitchen food tester that identifies presence of food poisoning
bacteria
2003
Smart pills with chip dispensing drugs
2003
Instant electronic diagnosis of illnesses
2004
Retinal implants linked to external video cameras
2004
Telepresence extensively used in rural clinics
2004
Brief human suspended animation
2005
Determination of whole human DNA base sequence
2005
Electronic patient records become valuable data mines
2005
Electronic prescriptions reduce fraud and improve speed
2005
Synthetic retinal implants for simple vision
2005
Designer babies
2005
All patients tagged in hospitals
2005
Expert systems used extensively in GP surgeries
2008
Hospitals use virtual queuing systems
2008
Neural networks used for patient appointment management
2008
Artificial heart (lab-cultured or entirely synthetic)
2010
Devices roaming within blood vessels under own power
2010
Multimedia patient records
2010
Genetic screening widely used
2010
Lifestyle monitoring and insurance linked to medical records
2010
Operations videoed and stored as part of medical record
2010
Use of human's own tissues to grow replacement organs
2010
Widespread genetic intervention programmes for animals and plants
2010
Direct electronic pleasure production
2010
Online surgeries dominate first line medical care
2010
Orgasm by email
2010
Quiz shows screen for implant technologies
2010
Artificial senses, sensors directly stimulating nerves
2012
Some implants seen as status symbols
2012
Fine particle beam gene engineering
2013
Shower body scan
2015
Artificial kidneys
2015
Artificial lungs
2015
Custom (GM) foods for particular medical conditions
2015
Gene-gel stimulation of regrowth of natural teeth on demand
2015
Genetic links of all 90% of diseases identified
2015
Individual's genome part of their medical record
2015
Artificial brain cells
2017
Artificial liver
2020
Electronic memory enhancement
2020
Many new forms of plants and animals from genetic engineering
2020
Only 15% of deaths worldwide due to infectious diseases
2020
Nanobots in toothpaste attack plaque
2020
Fully functioning artificial eyes
2024
Artificial brain implants
2025
Artificial peripheral nerves
2025
Genetic, chemical and physiological bases of human behaviour
understood
2025
Artificial legs
2025
Intelligence enhancement by external means
2030
First Bionic Olympics
2030
Brain 'add-ons'
2033
Artificial brain
2035
Business & education
Pull advertising dominates over push
2003
Half of government services delivered electronically
2005
Paperless working (at least internally) the norm in most UK business
2005
Products widely customised
2005
85% of American management personnel are knowledge workers
2005
80% of US homes have PCs
2005
3rd world teleworkers with clockwork PCs and LEO satellite
communications
2005
Virtual reality used to teach science, geography, art and history
2005
Widespread use of virtual reality for education and recreation
2005
B2B market worth $8.5 Tn
2005
Nomadic information companies paying no corporation tax
2006
Activators make any household object
2006
Lifestyle brands dominate
2007
Network based learning causes polarisation in classes - streaming
is
essential
2007
Global classes used for multicultural immersion
2007
All government services delivered electronically
2008
Universal monitoring of business transactions
2008
Email used to communicate with most social service claimants
2008
Inter-business financial transactions all electronic
2010
Virtual companies and virtual co-operatives dominate
2010
Superstar teachers use telepresence to lecture to dispersed classes
2010
Personalised degrees quantised to individual lectures
2010
95% of people in advanced nation computer literate
2010
Telematics market hits $50Bn
2010
AI Entity passes GCSE
2010
AI Entity passes A Level
2011
Purely electronic companies exist - minimal human involvement
2012
AI Entity gains Degree
2013
AI companies illegally cloned
2013
Academic learning is argued to be unnecessary in the age of smart
machines
2013
AI Entity gains Masters Degree
2014
Spread of nomadic information companies leads to global taxation
2015
Integrated taxation in all transactions
2015
More people using telework centres than home working
2015
Telework centres double as community resources
2015
Police force privatised in many nations
2015
AI Entity gains PhD
2016
AI teachers get better results than most human teachers
2017
AI Entity awarded Nobel Prize
2018
Less than 10% of UK workforce in manufacturing
2020
AI Entity sets up higher level prize
2020
Learning superseded by transparent interface to smart computers
2025
Demographics
Asia-Pacific overtakes US in internet users
2005
Worldwide deaths due to HIV/AIDS peak at 1.7 million
2006
Less than 20% of UK workforce in manufacturing
2010
25% of UK workforce teleworking at least 2 days a week
2010
World population reaches 7 billion
2011
India population hits 1.2 billion
2015
population growth slows to 1% (1.3% today)
2015
400M people live in megacities of over 10M inhabitants
2015
China GDP overtakes EU GDP
2015
Retirement age raised to 70
2020
60% of the world's population living in cities
2025
70 million over 65s in USA (20%) with 9 million over 85s
2030
3Bn people water stressed (<1700 cu m per capita per year)
2030
3.5 Bn people water stressed (400M in 2001)
2040
1.42 billion over 65s in the world
2050
World population reaches 10 billion
2065
Displays
1.5m flat screens for 2000
2002
Personal display tablets for TV, magazines etc.
2002
Holographic animated or video advertisements (few second video
clips)
2003
Roaming displays (accepting input from many different mobile
sources)
2003
Net access using touch sensitive displays in kitchen white goods
2003
Cybersphere 'holodeck', using giant 'hamster ball' on air bearings
2003
Displays with image quality comparable to paper
2004
Polymer screen advertising billboards
2005
Video walls - single screens 2m across
2005
Personalised adverts on TV and Radio
2005
Voice control of many household gadgets
2005
Separate volume controls for different people in room
2010
3D TV without need for special glasses
2012
Holographic displays for continuous video
2015
3D video conferencing
2015
Holodecks using box room lined completely with polymer screens
2018
Use of free space holograms to convey 3D images
2020
Holographic TV
2025
Energy
Large area amorphous solar cells with efficiency > 20%
2001
Home fuel cell based 7kW generator
2001
LiMnO2 batteries with 200Ah/kg storage
2002
Solar chimney power station (1.5km tall)
2004
Clothes collect and store solar power
2005
Most portables powered by fuel cells
2005
Multi layer solar cells with efficiency over 50%
2008
Button sized gas turbine generators for portable device power
2010
Solar reflector satellites bringing sunlight to major Northern
cities
2010
Nuclear power plants supply 16% of energy in Russia and Eastern
Europe
2010
Worldwide energy consumption 50% greater than 1993
2010
Commercial magma power stations
2012
Catalytic water decomposition by sunlight
2015
Seabed gas hydrate crystals used as fuel source
2015
Worldwide oil consumption is 100M barrels of oil per day
2015
Systems based on biochemical storage of solar energy
2020
Space solar power stations
2030
Wave energy providing up to 50% of UK requirements
2040
Use of nuclear fusion as power source
2040
Environment & countryside
Satellite policing of farming subsidies
2003
Totally managed world logistics systems
2005
Complete list of 1.5 million known species available on web
2005
Growth of scientific environmentalism
2005
Rural databases for animals and crops
2005
Effective management of the organic environment
2005
New engineered organisms used to produce chemicals
2005
Virtual farming co-operatives
2007
Extensive remote sensing use in environmental management
2010
Effective prediction of most natural disasters
2010
Out-sourced vegetable plots
2010
All domestic animals tagged
2010
Landfills in London and surrounding region full
2012
Insect-like robots used for crop pollination
2012
Deep underground cities in Japan
2020
30% of world's arable land will be salty
2020
Widespread use of sensors in the countryside
2020
70% of landfills in USA full
2025
Carbon dioxide fixation technologies for environment protection
2030
Artificial precipitation induction & control
2035
Global environmental management corporations
2040
Another 10% of the world's forests lost
2050
50% of world's arable land will be salty
2050
Ozone hole disappears
2050
Between 15 and 95cm rise in sea level
2100
Home & office
Positioning sound at any point in space
2001
Doorstep videophone allowing remote interaction with callers
2001
Electronic notebook with contrast as good as paper
2002
Electronic paintings
2003
Chips on food packaging tell when food is at its best
2003
Devices registered in homes and won't work if stolen
2003
Hydraulic chair for VR games
2003
Garden audio systems
2004
Smart paint available (contains chips)
2004
3d fax
2005
Video photo frames
2005
Fibre optic plants in gardens
2005
Video tiles
2005
Emotional objects, switches etc around home
2007
Digital bathroom mirror
2008
Magazine tablets
2008
Electronic newspapers
2008
Personalised response from household gadgets
2008
Mood sensitive light bulbs
2010
Anti-noise technology built into homes
2010
Homes made in prefabricated modules
2010
Electronic wallpaper
2010
Chips in packaging control cooking
2010
Neighbourhood video surveillance networks
2010
Washing machine aware of contents and selects cycle
2010
Domestic positioning systems
2012
Kitchen rage caused by electronic gadgets
2013
Electronic response based on conversational inference
2013
Windows with holographic coatings to re-direct sunlight
2015
Virtual windows
2015
Nanotechnology toys
2015
Robotic plant care with health monitoring chips on plants
2015
Traditional pubs using technology to enhance illusion of tradition
2015
Kaleidoscopic windows using OLEDs
2015
Air quality monitoring in homes
2018
Kaleidoscopic flowers using electronic inks
2020
Patio display panels and slabs to simulate beach
2020
Insect sized robots banned in gardens due to effects on wildlife
2020
Anti noise technology in gardens
2020
3D home printers
2020
Nanotechnology plants
2025
Life & leisure in a cyberspace world
Hybrid rollercoasters using real and virtual effects
2001
Automatic music composition in any style
2002
Software Lego (Individual bricks contain software objects)
2002
Use of talking head technology for conferencing
2002
Avatar cosmetic surgery
2003
Cyberspace make-up
2003
Various forms of electronic addiction
2003
People have cyberspace wardrobe
2004
Frequent use of multiple Net identities causes personality disorders
2005
Cheap miniature cameras cause social backlash
2005
Plane zorbing, jumping out of planes in inflatables
2005
Toy soldiers with video camera eyes enrich play
2005
Theatres gain extra revenue by allowing internet attendance
2005
Living area use of virtual reality scenes
2005
Conferencing technology for remote socialising in public places
2005
1Bn internet users
2005
People reduce tax liability by being partially paid in information
products
2007
On line voting in UK
2007
Net chat sites insist on proof of identity
2008
Replacement of people leads to anti-technology subculture
2008
Automated real life highlight channels on digital TV
2008
VR overlays on real world
2008
Video surveillance of neighbours becomes social problem
2010
Government introduce legislation to protect local community IP
2010
Loneliness in aged population greatly reduced by network communities
2010
National UK decisions influenced by electronic referenda
2010
Worldwide population of over 65s increases by 1 million monthly
2010
Cybercommunity with 100 million people
2010
Make-up by numbers
2010
Social software, organising functions etc
2010
Holodeck' meeting room
2010
1st Xtreme Olympics
2012
Shadow democracy used in community networks
2012
Orgasmatron
2012
VR escapism is a major social problem
2015
Dual geo/cyber-nationality recognised internationally
2015
Use of virtual environments for proxy space exploration
2015
Most towns echoed in cyberspace
2016
Major pensions crisis
2019
Digital bore filter technology
2020
Emotion transmission and conversion (feel love or anger)
2020
Digital image overlays enhance relationships
2020
Global voting on some issues
2024
Network based telepathy
2025
Creation of The Matrix
2025
VR extensively used in retirement homes
2025
Restricted capability home genetic engineering kits
2030
Experience recording
2035
Real' toy soldiers using nanotechnology
2035
Machine input/output
Robotic kitten interface
2002
One chip, multi-speaker voice recognition
2002
Air mouse and air typing
2003
Tactile sensors comparable to human sensation
2004
Odour and flavour sensors comparable to human
2005
Full voice interaction with machine
2005
Voice synthesis quality up to human standard
2005
Talking head technology used in public terminals
2005
TV internet users overtakes computer-based users
2005
emotionally responsive toys and robots
2006
Smelly telly using chips with small reservoirs of chemicals
2010
Voice interface for home appliances
2010
Highly integrated biosensors
2017
Biosensors capable of processing information
2008
Computer link to biological sensory organs
2018
Odour and flavour sensors comparable to dog
2020
Thought recognition as everyday input means
2025
Full direct brain link
2030
Materials & electronic devices
1cm inertial accelerometers built into electronic devices
2002
Optical inter-chip connection
2002
All polymer flexible integrated circuits
2002
Spherical silicon integrated circuits
2003
Number of PCs sold, 160 Million
2003
Chips with clock speed of 10GHz
2003
Polymers with lower resistance than copper at room temperature
2005
Composite materials based on carbon nanotubes
2005
Semiconductor devices based on 0.01 micron technology
2005
Integrated logic devices with switching speed below 1 picosecond
2005
1Bn Bluetooth devices worldwide
2005
Material with refractive index variable by 0.1 in electric or
magnetic field
2007
Self organising adaptive integrated circuits
2007
Chips with 1 billion transistors
2009
Use of polymer gels for muscles, bioreactors, information processing
2010
Quantum effect interferometer for flux measurement
2010
Use of carbon fullerenes for on chip interconnect
2010
Molecular sized switches
2010
Chips with 10 billion transistors
2013
Atomic customisation of materials
2015
Intelligent materials with sensors, storage and effectors
2015
Use of nanotechnology
2015
Single electron technology devices
2015
Membranes with active transport and receptors
2017
Chips with 100 billion transistors
2018
Materials exhibiting superconductivity at room temperature
2020
Smart skin for intelligent clothing and direct human repair
2020
Manufacture of long diamond fibres
2020
Processing, memory and storage
200GByte hard drives
2002
Disposable Paper Cellphone ($10)
2002
Room temperature reconfigurable molecular switch
2002
22 hours of CD quality audio on a CD (MPEG4 format)
2002
Single sheet PC or TV with processing built into display
2002
Notebooks with P4 chips
2002
Use of molecular computing
2003
Integrated circuits on 1mm silicon spheres
2003
Memory with access time of 1 ns
2003
11 terabytes credit card sized storage for $50
2003
37GByte DVD
2004
Holographic storage with 1 terabyte capacity and 1 Gbit/s retrieval
rate
2004
100 TFLOPS computer
2004
200 companies with petabyte storage requirements
2004
Sony GS3 chip, 250M transistors, 2000 bit internal bus,
2.6Gpixels/sec
2004
1terabyte per cu cm storage density
2005
Solid State replacement for CD
2005
IBM Blue Gene computer with 1 petaflops power
2005
ANT based operating system
2005
Retrieval from 1TB database within 10 seconds
2006
10GHz chips
2006
Cell PDA and games machine chip, <0.1 micron, 1TeraFLOPS
2006
Optical neuro-computers
2007
Quantum computer
2007
Computers used for creativity enhancement
2010
Supercomputer as fast as human brain
2010
1 Terabit memory chip
2010
DNA storage device
2010
Optical card storage - replaces CD,VHS, audiotape, magnetic disk
2010
Quantum dot memory using 20nm dots, 50MBytes in a full stop
2010
Supercomputers with speed exceeding 1 ExaFLOPS
2010
Use of analogue co-processors in PCs
2010
MP3 Net downloads dominate over CD distribution
2010
1.8 billion transistor, 30GHz chips, 1TIPS
2010
DNA computer
2012
Desktop computer as fast as human brain
2015
100GB non volatile erasable RAM in few cm square
2015
1 Petabit memory chip
2018
AI technology imitating thinking processes of the brain
2018
Molecular memory with density of 1 TB/sq. cm
2020
Parallel computer with 1000 million processors
2020
National Library of Congress available in sugar cube sized device
2030
Robotics
First Robolympics held in Japan
2001
Electronic fish in aquariums
2001
Robotised space vehicles and facilities
2005
Fractal shape-changing robots
2005
Fire fighting robots that can find and rescue people
2006
Totally automated factories
2007
Autonomous robots with environmental awareness sensors
2008
Anthropomorphic robots used for factory jobs
2008
Robotic security & fire guards
2008
40% of paid workforce will be women (worldwide)
2010
Insect-like robots used in warfare
2010
Robotic dolls and pets account for 10 % of domestic telecomm
traffic
2010
Self monitoring infrastructures using smart materials and sensors.
2010
Robots for almost any job in home or hospital
2012
Fleet of garden robots for plant and lawn care and tidying
2014
Housework robots - fetch, carry, clean & tidy, organise etc.
2015
Robots for guiding blind people
2015
Reconfigurable buildings
2015
Cybernetic use in sports
2015
Housework robots for cleaning, washing etc
2016
Self diagnostic self repairing robots
2017
Actuators resembling human muscles
2019
Robotic mail delivery
2020
Robotic exercise companion
2020
Micromechanical gnomes
2020
More robots than people in developed countries
2025
Cybernetic gladiators
2025
Micro-Mechano fractal construction kit
2028
Security, law,war
Automatic hacker detection using pattern matching
2001
Face recognition in public video surveillance systems
2001
Fire detection by odour or vibration
2002
Almost all transmissions encrypted
2003
Peoples courts on internet for minor disputes
2004
Crime and terrorism mainly computer based
2005
Use of quantum cryptography
2005
VR use in courtrooms for evidence
2005
Soldiers weapons fired remotely
2005
War fought over water supply
2005
Cracking of public key cryptography within a few seconds
2006
Data mining use in trials
2007
First net war between cyber-communities
2007
Remote override capability on planes
2007
Logic checkers highlighting contradictory evidence
2008
Household access by facial recognition
2010
Universal ID cards in UK
2010
Jargon translators
2010
Computer advice to jurors on probability issues
2010
Criminal tagging augmented with video and audio sensors
2010
Extensive use of electronics to monitor police behaviour
2010
Most weapons attack systems rather than injure people
2010
Most fighters and bombers flown remotely
2010
Gene dependent weaponry
2010
Attacks based on facilitating natural disasters
2010
Phasers issued to police, using laser/taser hybrid
2012
Automated stenographers
2014
Plastic stealth tank
2015
ID cards replaced by biometric scanning
2015
Emotion control chips used to control criminals
2030
Asteroid diversion used as weapon
2040
Shopping & money
Automatic measurement of body using laser scanning booths in shops
2002
Automated catalogue shopping using Calling Line Identification
2002
Laser body scanning units in clothes shops
2002
Cash badges
2004
Net bring and buy exchanges
2004
Local warehousing for local distribution systems
2004
Shopping lists automatically compiled by supermarkets
2005
Personal shopping tablets
2005
Global electronic currency in use
2005
Paper and coins largely replaced by electronic cash
2007
Shops start being paid by manufacturers as try-on outlets
2007
Electronic cash from internet migrates onto high street
2007
10% of UK shopping is electronic
2008
Personal banking replaced by agents
2012
Global barter sub-economy
2012
Most tickets electronic
2012
In-store positioning systems enable personalised guides
2013
Personal taxation at point of sale
2015
25% of UK shopping is network based
2015
Space
First all woman space crew
2002
Sub-orbital space tourism
2002
Mars robotic aircraft flight celebrating Wright Brothers' 100
anniversary
2003
Supercollider to create and study Higgs Boson completed
2003
X38 'Lifeboats' on international space station
2003
Europa orbiter launch (search for water on Europa)
2003
Cassini reaches Saturn & releases Huygens lander into Titan's
atmosphere
2004
Space tug to take satellites into high orbits
2005
Private space mission to examine asteroid with a view to space
mining
2005
Next generation space telescope launch
2007
Mars lander returns soil samples to Earth
2008
Weapon systems based on Ionespheric heating
2010
Helium 3 mining on moon
2012
First manned mission to Mars
2015
Space hotel for 350 guests, using recycled Shuttle fuel tanks
2015
Near Earth space tours
2015
OWL (Overwhelmingly Large Telescope) completed with 100m mirror
2016
Regular manned missions to Mars
2020
Production, storage and use of antimatter
2025
Space factories for commercial production
2025
Start of construction of manned Mars laboratory
2030
Use of human hibernation in space travel
2030
Moon base the size of small village
2040
Orbiting international space station completed 2003-
2006
Return of Keo satellite
51998
Telecommunications
Cordless home networks using Bluetooth, Piano or Jini
2001
Photonic crystal fibre
2001
Go-anywhere personal numbering
2002
70M European computers connected to Internet
2002
Use of passive picocell
2003
1 billion cellular users worldwide
2003
10 Terabit/s on single fibre
2003
ANT based services
2003
Home intranet
2003
Global terabit network
2003
UMTS launch in U.K.
2003
1 Gbyte optical fibre loop memory
2005
Video download over network at 10 x normal speed
2005
Global broadband fibre based network
2005
ANT based network management
2005
Intranets dominate over Internet
2005
Neighbourhood intranets
2005
1 billion mobile communication devices worldwide
2005
Video surveillance built into phone boxes
2005
60% of internet accesses from mobile devices
2005
50% of traffic on mobile networks will be data
2005
Domestic demand reaches 100Mbit/s per home
2010
90% of calls tetherless &